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Resume

Kyle Gaulin - Animator
kgaulin@gmail.com

[ resume.pdf ]

Experience
Animator, Blur Studio | Venice, CA | July 2009 – Present
- Character/Creature keyframe animations.
- Edit motion capture data.
- Previz.
     - Dishonored | Cinematic | April 2012
     - The Girl With the Dragon Tattoo | Intro Credits; Feature Film | December 2011
     - UFC on FOX | Television Spot | Winter 2012
     - Fox NFL | Television Spot | Fall 2011
     - WildStar | Cinematic | August 2011
     - Prey 2 | Cinematic | June 2011
     - Star Wars: The Old Republic | Intro Cinematic | June 2011
     - Stephen Kings: The Dark Tower | Feature Film | Pre-Production
     - DC Universe Online | Cinematic | February 2011
     - Goldfish Crackers | Television Spot | Summer 2011
     - Star Wars: The Force Unleashed 2 | Television Spot | November 2010
     - DC Universe Online | Cinematic | July 2010
     - Star Wars: The Force Unleashed 2 | Cinematic | June 2010
     - Star Wars: The Old Republic | Cinematic | June 2010
     - Brink | Cinematics | Cinematic | March 2010
     - BioShock 2 | Cinematic | February 2010
     - Dante's Inferno | Cinematic | February 2010
     - Dragon Age: Origins | Cinematic | October 2009

Animator, Double Helix Games | Irvine, CA | September 2008 –July 2009
- Character/Creature keyframe animations.
- Edit motion capture data.
     - G.I. JOE: The Rise of Cobra | Cinematics, In-Game | August 2009
     - Unannounced title | In-Game | Unreleased

Animator - Freelance, Blue Fish FX | Los Angeles, CA | November 2008
- Character keyframe animations.
     - Metallica - All Nightmare Long | Music Video | Winter 2008

Animator, Treyarch | Santa Monica, CA | March 2008 – September 2008
- Character keyframe animations.
- Edit motion capture data.
- Assist with Motion Capture shoots.
     - Call of Duty: World at War | Cinematics, In-Game | November 2008

Lead Animator - Freelance, Night Agency | New York, NY | March 2008 – April 2008
- Creature keyframe animations.
     - Sprialfrog Music | Website Animations | Spring 2008

Lead Animator, Vicon House of Moves | Los Angeles, CA | March 2007 – March 2008
- Character/Creature keyframe animations.
- Edit, solve, and retarget motion capture data using Vicon proprietary software.
- Character/Creature setups.
- Perform final approval of daily shots submitted by the animation team.
     - Resident Evil 5 | Cinematic | March 2009
     - Fracture | In-Game | October 2008
     - Silent Hill: Homecoming | Cinematics, In-Game | September 2008
     - Golden Axe: Beast Rider | In-Game | October 2008
     - Uncharted: Drake's Fortune | Cinematics, In-Game | November 2007
     - TimeShift | In-Game | October 2007
     - Sports Science | Television Series | Winter 2008
     - WWE SmackDown vs. Raw 2008 | In-Game | November 2007

3D Integration Lead, Harris Corporation | Melbourne, FL | July 2006 – March 2007
- Character/Vehicle animations for real time simulations.
- Model 3D buildings and monuments.
- Create ground and building textures from satellite imagery using Harris proprietary software.
- Integrate multiple 3D assets into Harris proprietary engine and perform initial QA Check.

3D Artist Intern, Two Door Productions | Altamonte Springs, FL | April 2006 – July 2006
- Responsible for the creation of 3D assets.
- Character/Creature animations.
- Shot composition and post editing using Adobe After Effects and Adobe Premiere.

Quality Assurance Tester, Electronic Arts - Tiburon | Maitland, FL | December 2005 – March 2006
- Responsible for seeking out and reproducing software flaws and design issues
  throughout different development stages of projects assigned by QA Lead.

Education
Full Sail University | Winter Park, FL
Associate of Science in Computer Animation | September 2005
- Course Director's Award for Motion Studies and Control
- Course Director's Award for Character Modeling


 

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